This is a simple test I did to figure out how I'll make the crap work.
Originally I was either going to animate it in 2D, but it turns out it'll be easier to just create a crap shape and a few different blend shapes to deform it as it falls and when it hits the human characters.
For this test I only had a stretch deform and a spat deform, there are a few other shapes I'm planning to add to the final crap, to give it bit more variation to its movement.