This is a quick dialog test I did on the man rig a couple of months ago after I re-rigged him.
I originally wasn't going to have a mouth on the character, but after I decided to re rig the character because I wasn't happy with the joint placement, I figured I might as well.
I wanted to get the same exaggerated look that I got with Larry's mouth, but for this one I created a blendshapes to completely pull away each side of the mouth to create the empty space where you would normally have the cheek on the other side.
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